Monday, December 10, 2012
 from Life 2 GallaghersArt_life_2_1600_900.jpg
Tuesday, December 11, 2012
 from Mourning Dew GallaghersArt_mourning_dew_1600_900.jpg

Just removed all the older images for my art work and replaced with the images I just rendered at 28k x 16k resolution. These images are so much better than the quicker renders I had posted.

Depending on your browser, and if you viewed them all ready you may need to hit the refresh or F5 button to reload the pages with the art work.

Tuesday, December 11, 2012
 from Cavity GallaghersArt_cavity_1600_900.jpg

I have started to populate my new gallery system I built for my sites CMS. I also have designed smaller versions for smaller devices so they do not download many MBs of images too big for their devices.

Viewing the main gallery will display larger than normal thumbnails for each image along with a description and or link to more info for that image.

If you click on image a larger scaled version for you screen size will be download to view in a pop up window. Once larger image is displayed you can use the keyboard left and right arrow keys, mouse wheel while hovering over image, and image nav left and right buttons to view other pictures in gallery if any.

Below image you can download a full size version for your personal use.

If the image has an associated file you can also download that for your personal use.

 from December Sunrise Studies GallaghersArt_sunrise_14_14.jpg
Sunday, December 16, 2012

Using the same model that made 'Sunrise' and 'Life'. I was able to create these new images. Being these are only studies they are only rendered at 800 x 450 pixels.

Just setup a better website caching for my CMS I use. Before the setup some of my gallery pages would take 30 seconds to load, now less than an half of a second.

So far all the pictures posted have been on my 2 home pc’s that are many years old now. I have been limited to 14,000 x 8,100 pixels in size and about half of the “effects” that get applied to the renders. These still took at least 10 hours, if not a few days.

Luckily I got some limited access to a server with 8 CPU’s and more memory and HDD space I could use. I was now able to render images at 28,800 x 16,200 resolutions. Still less than a quarter the size I’m hoping for. But I was also able to use all the effects during the renders and they look so much better.

Below is an example of the difference the finial renders look compared to the older ones. The older one is on the left and the new higher quality render is on the right.

Just finished my coding for my sites responsive design for views and loads. Basically I have 4 different sized pages for different screen sizes. If you have a screen width larger than 1400 pixels then I figure you’re on high speed internet so my site does not care about how big the pages are.

But that same heavy page load would be just a fraction for mobile users.

Monday, December 03, 2012
 from Trapped GallaghersArt_trapped_1600_900.jpg
Version 1 basic idea from Idea for Future Space Flight GallaghersArt_all_sm.jpg - Version 1 basic idea, this needs updated
Updated Wednesday, April 03, 2013
Posted Tuesday, June 15, 2010

For humans to travel to distant solar systems and searching for habitable planets to colonize, the past technology used to exit the Earth’s atmosphere is not capable of sending the needed resources with the travelers.

 from Coming Soon GallaghersArt_GallaghersArt_sq9__14_800_450.jpg
Sunday, November 18, 2012

These images are my very quick to render studies that I have chosen to make high res images of soon.

Wednesday, November 14, 2012
 from Going GallaghersArt_going_1600_900.jpg